// Game Developer - Programmer - Scripter

Creating art with software.

I build games and software with love because I truly care about the art I create in the process.

View WorkContact me

// About

A little about me

I'm a Roblox full-stack developer who is really passionate about his work. My main specialty is programming. I have used Luau and the Roblox Engine for 3.5 years. I developed a lot of systems using Roblox, so I'm quite familiar with the engine and its OpenCloud counterpart as well. I also develop outside of Roblox, including web development, Java development, and creating games (2D & 3D) using the Godot Engine. I can work using Roblox Studio alone, as well as through Rojo/Argon & Git.

LuauFront-EndBack-EndRoblox EngineUIPhysicsJavaGDScript

// Selected Work

Projects and Collaborations

Presented projects that I created on my own or contributed to with other people that I'm genuinely proud of.

01
Comissioned System

HydroEngine

Fully procedural, high performance ocean rendering system with buoyancy physics and support for multiplayer.

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02
Comissioned System

Precise surface mesh cutter

Commissioned system with aim to perform surface cuts on mesh in real-time using EditableMesh.

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03
Plugin

Luma Light

Free plugin for rendering fake volumetric fog and lights in Roblox.

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04
Roblox Game

RetroBox

An actively developed personal project where the main goal is to replicate the old era of 2010-2012 Roblox.

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05
Personal Project

Custom Luau Video Codec

Custom video codec that runs in real-time on Roblox client using special encoded format via Java program.

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06
Personal Project

Procedural Cave Generation

Multithreaded, high-performance cave generation done through Roblox terrain.

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Let's build something.

Have an intersting project in mind?

Time zone: GMT+2

nopesbucketdev@gmail.com
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