// Game Developer - Programmer - Scripter
I build games and software with love because I truly care about the art I create in the process.
// About
I'm a Roblox full-stack developer who is really passionate about his work. My main specialty is programming. I have used Luau and the Roblox Engine for 3.5 years. I developed a lot of systems using Roblox, so I'm quite familiar with the engine and its OpenCloud counterpart as well. I also develop outside of Roblox, including web development, Java development, and creating games (2D & 3D) using the Godot Engine. I can work using Roblox Studio alone, as well as through Rojo/Argon & Git.
// Selected Work
Presented projects that I created on my own or contributed to with other people that I'm genuinely proud of.
Fully procedural, high performance ocean rendering system with buoyancy physics and support for multiplayer.
->Commissioned system with aim to perform surface cuts on mesh in real-time using EditableMesh.
->Free plugin for rendering fake volumetric fog and lights in Roblox.
->An actively developed personal project where the main goal is to replicate the old era of 2010-2012 Roblox.
->Custom video codec that runs in real-time on Roblox client using special encoded format via Java program.
->Multithreaded, high-performance cave generation done through Roblox terrain.
->// Contact
Have an intersting project in mind?
Time zone: GMT+2
nopesbucketdev@gmail.com