// Work

All Projects

A full list of things I've built, shipped, and experimented with.

01
Comissioned System

HydroEngine

Fully procedural, high performance ocean rendering system with buoyancy physics and support for multiplayer.

2026->
02
Comissioned System

Precise surface mesh cutter

Commissioned system with aim to perform surface cuts on mesh in real-time using EditableMesh.

2025->
03
Plugin

Luma Light

Free plugin for rendering fake volumetric fog and lights in Roblox.

2024->
04
Roblox Game

RetroBox

An actively developed personal project where the main goal is to replicate the old era of 2010-2012 Roblox.

2024->
05
Personal Project

Custom Luau Video Codec

Custom video codec that runs in real-time on Roblox client using special encoded format via Java program.

2026->
06
Personal Project

Procedural Cave Generation

Multithreaded, high-performance cave generation done through Roblox terrain.

2025->
07
Personal Project

Infinite Terrain Generation

Infinitely procedurallly generated terrain similar to Minecraft.

2023->
08
Personal Project

Software raytracer

Software raytracer in Roblox using Monte-Carlo method.

2025->
09
Plugin

Fusionify

Plugin for converting Roblox Instances into Fusion Code.

2025->