// Work
A full list of things I've built, shipped, and experimented with.
Fully procedural, high performance ocean rendering system with buoyancy physics and support for multiplayer.
2026->Commissioned system with aim to perform surface cuts on mesh in real-time using EditableMesh.
2025->Free plugin for rendering fake volumetric fog and lights in Roblox.
2024->An actively developed personal project where the main goal is to replicate the old era of 2010-2012 Roblox.
2024->Custom video codec that runs in real-time on Roblox client using special encoded format via Java program.
2026->Multithreaded, high-performance cave generation done through Roblox terrain.
2025->Infinitely procedurallly generated terrain similar to Minecraft.
2023->Software raytracer in Roblox using Monte-Carlo method.
2025->Plugin for converting Roblox Instances into Fusion Code.
2025->